
Strength 6, Endurance 6, Unavailable to deathclaw and dogs Perception 6, Pilot 60%, Unavailable to deathclaws and dogs Perception 7, Intelligence 5, First Aid 40%
In Fallout 2, The Chosen One can get a permanent +1 Agility by first sleeping with Miss Kitty and immediately afterward sleeping with one of her prostitutes (restoration Project only, after completing the last main mission). In Fallout 2, taking the Gain Agility perk also raises Agility by 1. Agility can be raised in Fallout 2 by using Monument chunk which gives a temporary +3. In Fallout 1 and Fallout 2, Agility can be raised by using psycho which gives a temporary +3, and by using Buffout which gives a temporary +2. In Fallout 1, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Agility by 1, assuming the player can afford it.
Other skills rely on it, but these have higher values in AG investment. It is a critical stat for anyone interested in more mobile and visceral skills, such as unarmed and small guns. Additionally, it allows the character to dodge better.
Therefore, a character that wishes to keep an enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves.
1 Fallout, Fallout 2 and Fallout TacticsĪction point allocation is based on the AG stat.